Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Some menn accuse the Shadowdancers of the use of dark magic, and many would believe it, for their ability to slip behind enemy lines and stab the foe in the back is truly uncanny. Most of them deny any magical knowledge whatsoever - a wise move, for in the Sidhe lands magic is reserved to the Raindancer class - but some defy the Council and proudly admit to the use of what they call a 'natural fey power for cunning and deception'. It is not dark magic, they say, but the use of the faerie talents they naturally possess. The Council, with most of its members afraid of a Shadowdancer blade finding them in their sleep, does nothing about this blatant disregard for its authority.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Veiledblade |
---|---|
Advances to: | |
Cost: | 52 |
शक्ती | 52 |
चाल: | 6 |
अनुभव | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | Wild Elf Shadowdancer |
Abilities: | skirmisher |
sword blade | 7 - 5 melee | backstab |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 100 | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |